Saiko no Sutoka Wiki



Saiko no Sutoka (Hepburn: Psycho Stalker) is a survival horror game where Akira, must escape from an unhinged yandere girl. This is set up in a Japanese high school where you are taken hostage, forcing you to search the school for a means of escape.

Throughout the game you will find keys that unlock classrooms where clues can be found to point you closer to the exit— all the while avoiding and hiding from Saiko-chan.

Characters



 * Saiko-chan: Saiko-chan is the main antagonist who has an unhealthy obsession with the protagonist, referring to him as her senpai (先輩, "senior").

  
 * Akira: Mostly referred to as Senpai, he the main protagonist with whom Saiko-chan has an unhealthy obsession. In the beginning of the game, he has a friend that Saiko-chan kills.

Gameplay
Every difficulty (except Yangire) begins with an intro cutscene. The cutscene begins with Saiko greeting the protagonist—seemingly happy that he finally woke up healthy. Her dialogue reveals she actually drugged the protagonist, rendering him unconscious, and allowing her to tie him up to a chair in the Headmaster's Office.

  

Saiko explains she likes the protagonist—that she would never hurt him, and, if he acts nicely, he'll never have to meet  'him' . She then seems to lose herself after expressing her concern over the prospect of the protagonist leaving her for someone else—seeming fearful that  'he' will come out if the protagonist continues to provoke her and that she doesn't want that to happen.

  

Her demeanor then completely changes, and her eyes begin to glow with a bright red tint. She then, strangely, greets the protagonist for a second time with a slightly deeper tone of voice.

The new voice claims it has been a while since they last met, asking if the protagonist has missed them since their last meeting, and claiming that they have also missed him. It then reveals a much more sadistic personality, threatening to cut off the protagonist's tongue—all the while smiling eerily. It also asks if they should go kill 'the boy he talked to'—implying that someone, perhaps a friend, came looking for the protagonist but was also incapacitated and captured.

They then run off to execute this other boy, whom they claim is waiting for them in the other room, leaving the protagonist alone for himself in the office. Saiko-chan is not seen again until the protagonist escapes the Headmaster's Office, at which point, a loud scream echoes throughout the halls, confirming that there was indeed another boy at the school.

Once the introduction cutscene ends, Saiko-chan begins wandering around the school, becoming active and potentially hostile. She will investigate any noises that she hears, such as the protagonist's footsteps when he sprints. When Saiko is in her hostile state, being spotted can result in a large loss of health—even instant death. As such, it is best to avoid drawing her attention as much as possible. She will, however, occasionally revert back to her friendly state after a while. In this state, she is not hostile, and will follow the protagonist around, sometimes offering a small health pickup or ride piggyback on the protagonist, preventing him from sprinting.

Certain actions will agitate her while she is in her friendly state—such as picking up a key, hiding inside a locker, or knocking her down by kicking a door she is blocking or pushing her. She will turn hostile if any of these actions are performed, forcing the protagonist to flee and either hide to avoid her completely, or wait for another change of state. After a while, however, she will actually start pretending she is in her friendly state to lure the protagonist closer, where she will either offer him a poisoned health vial or simply attack him with her kitchen knife.

One can tell if Saiko-chan is in a friendly or hostile state based on both her eye status (glowing = hostile, not glowing = friendly), and subtitle color of her speech (pink = friendly, red = hostile)

Modes
There are currently 4 difficulty modes, and 1 upcoming mode in Saiko No Sutoka: Yandere, Normal, Hard, and Yangire, and Nightmare. Saiko-chan's behavior patterns are slightly different depending on the difficulty level. Saiko's appearance and posture will change when selecting the difficulty level.


 * Yandere: This difficulty serves a backstory for the game itself rather than a functional "easy" mode. Unlike other difficulty levels, Yandere mode takes place during the day, and, unlike all other difficulty modes that start the player in the Headmaster's Office, the player instead starts outside of the school building. Once the player nears the main entrance, Saiko-chan can be heard saying that she will "be back soon." Consequently, she will be completely absent from the building, and the main entrance door will be fully open and unlocked. Once the player opens the Headmaster Office's doors, Saiko-chan spawns behind the player in a friendly state, the school's main entrance doors close and lock, and Yandere mode begins. In this mode, the player can either cooperate with Saiko-chan and do as she asks (which will result in her kidnapping and trapping the player within the school), or attempt to escape. Unlike her bloodied and disheveled appearance from the other modes, Saiko-chan is instead dressed in a neat school uniform, glasses, and dawns neat hair. She is, however, still barefoot. When aggravated, Saiko-chan with put on a gas mask, and begin attacking the player with difficult to avoid behavioral patterns. She has a myriad of close-range attacks, such as her knife (which deals 10 damage), pushing the player to the ground, or drop kicking the player. She can also attack mid to slightly long range by throwing gas grenades. Yandere mode was added in version 2.1


 * Normal: This difficulty is considered the first, "regular" game mode. Saiko-chan's knife deals 5 damage per attack.


 * Hard: This difficulty is considered the second, "regular" game mode. Saiko-chan's knife deals 10 damage per attack, and can cause temporary bleeding.


 * Yangire: This difficulty is currently the hardest in the game. Alongside the increased damage and bleeding from hard mode, the school is much darker, resulting in a much shorter player view distance, Saiko-chan is permenently in an aggressive state, and there is no option to view the intro cutscene before starting the difficulty level. Also, unlike previous difficulties, Saiko-chan wears what appears to be a bunny girl outfit, and has blood smeared on her mouth in a fashion much like that of The Joker. Saiko-chan appears to have special attacks exclusive to Yangire mode, including kicking the player to the ground before jumping on them and slashing them repeatedly. If Saiko-chan kicks the players through a set of double doors, said double doors will break, falling to the floor, and be unusable for the rest of the play session. The final plot twist of Yangire mode happens when the player gets the key to the school's main entrance fron the locker in the headmaster's office. Saiko-chan will spawn appear behind the player, sitting on the headmaster's desk. She will say that the player, "can go now," and will not pursue them as they make their way to the front entrance. However, upon trying the key, it will not work, and Saiko-chan will appear outside the building, saying so, She will then enter the building and attempt to kill the player one last time. Only after this can the player truly escape.


 * Extreme Yangire: An Easter egg difficulty added in version 2.1.1. It is not in the difficulty selection window, but can accessed by selecting Yangire difficulty and, once spawned into the school, interacting with the photo frame in the Headmaster's office 3 times. This will cause the frame to drop face down on the desk. Once the player leaves the office, Elissu will spawn in the office, and begin pursuing the player. Despite Elissu's presence, Saiko-chan will also be present, sitting down somewhere within the building. If the player comes across her, she will pursue them alongside Elissu. Unlike Yangire mode, the music that plays when Elissu and/or Saiko-chan is/are perusing the player will be reversed.
 * Nightmare (Upcoming): A gamemode not yet released. This mode presents a significantly more violent Saiko. Her clothing, however, is the same as Normal/Hard mode. Her pupils are darker than in normal and hard mode. There may be blood dripping from her eyes shown in a Nightmare Mode teaser trailer. Injuries cover her arms and blood cover her clothes. There will likely be more features in this mode when it´s released.

Trivia

 * Assets for a Glock 18 (including sounds, textures, and even animations) exist in the game files, but are never used.


 * The game's main theme used during gameplay is "Creepy Room" by Notzan ACT.

Download links

 * Itch.io
 * Gamejolt
 * Steam
 * Google play



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